Disney VR: Redux

Disney VR: Redux

A few years ago, I documented some of the cool experiences I worked on at Disney Imagineering starting in 1994. Now, Inspired by John Carmack exploring Scheme as the language of VR for Oculus, I figured it would be helpful to talk about the software stack a bit. And I’ll finish with a few thoughts … Continue reading

Palmer Luckey Wants to Build the Matrix

Palmer Luckey Wants to Build the Matrix

It’s worth remembering that virtual reality has never always been about gaming. Any real virtual reality enthusiast can look back at VR science fiction. It’s not about playing games … “The Matrix,” “Snow Crash,” all this fiction was not about sitting in a room playing video games. It’s about being in a parallel digital world … Continue reading

People Actually Care About Privacy

Key findings on American consumers include that — 91% disagree (77% of them strongly) that “If companies give me a discount, it is a fair exchange for them to collect information about me without my knowing” 71% disagree (53% of them strongly) that “It’s fair for an online or physical store to monitor what I’m doing online … Continue reading

VR Takeaways

HTC Vive vs. Oculus Crescent Bay: My 10 VR Takeaways – Tested. It’s amazing to see everyone getting involved in VR development. This used to be relegated to a small set of academics and foolhardy startup veterans like me. I especially can’t wait to try the Vive in conjunction with what they’re here calling environment … Continue reading

How to Design a Product for Billions: 7 Lessons

It’s not often one gets to work on a product with a billion anything. I’m extremely fortunate to have had the opportunity to design/invent/iterate in the earliest days of at least three products in that league, and I’ve learned from others who have had more. Here, I’m going to focus on Google Earth, which has well over a billion users, thanks to Google’s scale. … Continue reading

Microsoft Hololens

Microsoft Hololens

I am proud and excited that Microsoft has finally announced a project I started working on in 2010, before anyone called it “Fortaleza” or “720” or “Hololens”. When I started architecting AR systems and designing the very first experiences around what we first called “Screen Zero”, I didn’t care about credit (lucky me, because I wouldn’t get any). I … Continue reading

Oculus Sift

Virtual reality may find use in assessing sex offenders. Currently, the most common testing technique (for men) is what’s known as penile plethysmography. This involves placing a ring-style sensor around the offender’s penis, then measuring any changes in its circumference as they’re subjected to a variety of visual or auditory stimuli. One problem with this … Continue reading

VR Hackathon 2014

I had a lot of fun helping to judge several dozen lively entries in the SF VR Hackathon this Sunday. I guess I’m at a point in my career where I’m qualified to judge but don’t have enough time to actually create fun projects (outside of work). For “only” three days of work, there were … Continue reading