Web 3D, Part 1: Introduction
This series of articles was inspired by my quest to find a functional "Web 3D" solution for several startup ideas I have in development (no details now, other that they could really use "Web 3D"). The need actually goes back to the 1990s, for me personally, when I was involved with several other heavily Networked 3D startups, the most successful of which decided to roll their own custom solutions and make them work.
I’ll describe those in more detail in a minute. But for readers of little patience, the one-sentence summary of this sprawling multi-part article is to ask the question "Where is Web 3D?" and then try to answer it, both in terms of history, the present, and the future we can hopefully look forward to. In the process, I’ve assembled interviews with a number of people working in the field and interspersed the narrative with my own somewhat skeptical real-life experience, having been at this VR thing for close to 15 years now.