Web 3D, Part 3: What is Web 3D, anyway?
In Part 1, we recognized that after years of breathy hype and expectation, Web 3D, as a mass medium, is beginning to take on a more solid form. Even if we subscribe to Tony Parisi’s optimism from Part 2, we still probably have a way to go before we reach the kind of "tipping point" the Web enjoys, despite the ample capabilities of our current 3D hardware.
It’s not that we haven’t tried. And there are a few notable successes to toast (see below). But thus far, the goals and the realities of the broader Web-as-3D metaphor haven’t quite jelled. [Read more →]