Web 3D, Part 5: Glossary
Here’s an update of glossary I wrote at least ten years ago, when I was working in VR more head-on. I think this can be useful for the next set of Web 3D discussions, if only to serve as common anchor points for debate. I’m not going to claim that my definitions are the final word on anything, and they’re very basic from an academic point of view. But I think they can help structure the dialog in a constructive way.
So consider the following a basic glossary (with cheap visuals) of virtual worlds:
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