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	<title>Comments on: Second Life Extends its Reach</title>
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	<link>http://www.realityprime.com/articles/second-life-extends-its-reach</link>
	<description>Advanced Technology Research</description>
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		<title>By: editing wizardry</title>
		<link>http://www.realityprime.com/articles/second-life-extends-its-reach/comment-page-1#comment-7847</link>
		<dc:creator>editing wizardry</dc:creator>
		<pubDate>Sat, 24 May 2008 17:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/second-life-extends-its-reach#comment-7847</guid>
		<description>[...] say complex sets of avatar and world editing tools around. So what happens when SL&#039;s owner, IBMhttp://www.realityprime.com/articles/second-life-extends-its-reachWhat is In Camera Editing?: FamilyVideosHow in-camera editing is an alternative method to editing [...]</description>
		<content:encoded><![CDATA[<p>[...] say complex sets of avatar and world editing tools around. So what happens when SL&#8217;s owner, <a href="IBMhttp://www.realityprime.com/articles/second-life-extends-its-reachWhat" title="IBMhttp://www.realityprime.com/articles/second-life-extends-its-reachWhat" target="_blank">www.realityprime.com/articles/second-life-extends-its-reachWhat</a> is In Camera Editing?: FamilyVideosHow in-camera editing is an alternative method to editing [...]</p>
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		<title>By: RealityPrime &#187; Virtual Fallout</title>
		<link>http://www.realityprime.com/articles/second-life-extends-its-reach/comment-page-1#comment-5014</link>
		<dc:creator>RealityPrime &#187; Virtual Fallout</dc:creator>
		<pubDate>Wed, 17 Oct 2007 15:16:53 +0000</pubDate>
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		<description>[...] not completely unrelated news, following the big IBM/Linden announcement from last week about working on inter-world interoperability, it turns out both companies have [...]</description>
		<content:encoded><![CDATA[<p>[...] not completely unrelated news, following the big IBM/Linden announcement from last week about working on inter-world interoperability, it turns out both companies have [...]</p>
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		<title>By: Daniel</title>
		<link>http://www.realityprime.com/articles/second-life-extends-its-reach/comment-page-1#comment-4980</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 13 Oct 2007 16:43:15 +0000</pubDate>
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		<description>I did a little digging. This is looking more like Marcus / MA pushed the release due to Linden&#039;s avatar push, and the Google rumors. I&#039;m personally thinking of making a b-line back to Second Life, now that MA has completely disrupted the concept with yet another shotty upgrade. I had such high hopes since they&#039;re in the process of integrating CryEngine.

Plus, now they&#039;re &#039;taxing&#039; decay on items, which totally looks like  a desperation play on the part of the company to force funding. It makes absolutely no economic sense in-game -- it looks like a forced infusion into the Ped (currency) stream in the house&#039;s favor (as always whenever they tweak the eco-system).

I think I&#039;m done with Entropia.

The downside now though, is that I&#039;m fully aware that Linden has integrated much of MindArk&#039;s economic model since the last time I was in there. That&#039;s troublesome to me on various levels -- so it&#039;ll be an interesting thing to see if I even have much of an interest if I see the system being nothing more than another circle-jerk to pursuade a bottom-line - I&#039;m not going to bother.</description>
		<content:encoded><![CDATA[<p>I did a little digging. This is looking more like Marcus / MA pushed the release due to Linden&#8217;s avatar push, and the Google rumors. I&#8217;m personally thinking of making a b-line back to Second Life, now that MA has completely disrupted the concept with yet another shotty upgrade. I had such high hopes since they&#8217;re in the process of integrating CryEngine.</p>
<p>Plus, now they&#8217;re &#8216;taxing&#8217; decay on items, which totally looks like  a desperation play on the part of the company to force funding. It makes absolutely no economic sense in-game &#8212; it looks like a forced infusion into the Ped (currency) stream in the house&#8217;s favor (as always whenever they tweak the eco-system).</p>
<p>I think I&#8217;m done with Entropia.</p>
<p>The downside now though, is that I&#8217;m fully aware that Linden has integrated much of MindArk&#8217;s economic model since the last time I was in there. That&#8217;s troublesome to me on various levels &#8212; so it&#8217;ll be an interesting thing to see if I even have much of an interest if I see the system being nothing more than another circle-jerk to pursuade a bottom-line &#8211; I&#8217;m not going to bother.</p>
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		<title>By: Daniel</title>
		<link>http://www.realityprime.com/articles/second-life-extends-its-reach/comment-page-1#comment-4979</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 13 Oct 2007 15:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/second-life-extends-its-reach#comment-4979</guid>
		<description>Coming back to this, after this morning&#039;s upgrade of Entropia Universe to the new v9 platform... MindArk completely farked the entire game, not providing the proper cross-compatible graphics rendering for mobile chipsets.

I even attempted to run it through a couple emulator apps, like 3D Analyzer to see if it&#039;d force. No dice.

This becoming the biggest problem in the virtual areas, I&#039;ve found. Totally disregarding user-base by not providing adequate drivers is getting ridiculous. Google Earth is suffering the same issue, even they too don&#039;t care to admit it.

The reason this bugs me, really, is because the entire push for the metaverse shouldn&#039;t really be intended for the Desktop alone -- it&#039;s true functionality is actually ultimate in the mobile arena.

A frustrating morning on my end.</description>
		<content:encoded><![CDATA[<p>Coming back to this, after this morning&#8217;s upgrade of Entropia Universe to the new v9 platform&#8230; MindArk completely farked the entire game, not providing the proper cross-compatible graphics rendering for mobile chipsets.</p>
<p>I even attempted to run it through a couple emulator apps, like 3D Analyzer to see if it&#8217;d force. No dice.</p>
<p>This becoming the biggest problem in the virtual areas, I&#8217;ve found. Totally disregarding user-base by not providing adequate drivers is getting ridiculous. Google Earth is suffering the same issue, even they too don&#8217;t care to admit it.</p>
<p>The reason this bugs me, really, is because the entire push for the metaverse shouldn&#8217;t really be intended for the Desktop alone &#8212; it&#8217;s true functionality is actually ultimate in the mobile arena.</p>
<p>A frustrating morning on my end.</p>
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