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	<title>Comments on: The Future of Virtual Worlds</title>
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	<link>http://www.realityprime.com/articles/the-future-of-virtual-worlds</link>
	<description>Advanced Technology Research</description>
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		<title>By: RealityPrime &#187; What is a Virtual World?</title>
		<link>http://www.realityprime.com/articles/the-future-of-virtual-worlds/comment-page-1#comment-9854</link>
		<dc:creator>RealityPrime &#187; What is a Virtual World?</dc:creator>
		<pubDate>Sat, 16 Aug 2008 18:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/the-future-of-virtual-worlds#comment-9854</guid>
		<description>[...] Augmented World &#8211; based on the real world, but adding magic. [...]</description>
		<content:encoded><![CDATA[<p>[...] Augmented World &#8211; based on the real world, but adding magic. [...]</p>
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		<title>By: avi</title>
		<link>http://www.realityprime.com/articles/the-future-of-virtual-worlds/comment-page-1#comment-7666</link>
		<dc:creator>avi</dc:creator>
		<pubDate>Thu, 08 May 2008 04:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/the-future-of-virtual-worlds#comment-7666</guid>
		<description>For one thing, their headset is still very large -- not something you&#039;d wear out. For another, as far as I know, it still works by recognizing patterns you train it to recognize. For example, you think about a word and associate that thought with an action in a game. I haven&#039;t yet seen anything that can recognize ad hoc facial expressions and/or thoughts, including that interesting product you linked to.

I think it could do well, but I&#039;d bet that even they would need an initial success plus 3-5 years more R&amp;D to do what we&#039;re talking about here.</description>
		<content:encoded><![CDATA[<p>For one thing, their headset is still very large &#8212; not something you&#8217;d wear out. For another, as far as I know, it still works by recognizing patterns you train it to recognize. For example, you think about a word and associate that thought with an action in a game. I haven&#8217;t yet seen anything that can recognize ad hoc facial expressions and/or thoughts, including that interesting product you linked to.</p>
<p>I think it could do well, but I&#8217;d bet that even they would need an initial success plus 3-5 years more R&#038;D to do what we&#8217;re talking about here.</p>
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		<title>By: Brian</title>
		<link>http://www.realityprime.com/articles/the-future-of-virtual-worlds/comment-page-1#comment-7665</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 08 May 2008 03:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/the-future-of-virtual-worlds#comment-7665</guid>
		<description>&quot;Give it 3-5 years to solve capturing your facial expressions from such a headset, just to be safe.&quot;

Probably sooner than that! There&#039;s a game controller in the works that reads facial expressions... 

http://www.emotiv.com/corporate/1_0/1_2.htm

(the bottom paragraph there, on Expressiiv...)</description>
		<content:encoded><![CDATA[<p>&#8220;Give it 3-5 years to solve capturing your facial expressions from such a headset, just to be safe.&#8221;</p>
<p>Probably sooner than that! There&#8217;s a game controller in the works that reads facial expressions&#8230; </p>
<p><a href="http://www.emotiv.com/corporate/1_0/1_2.htm" rel="nofollow">http://www.emotiv.com/corporate/1_0/1_2.htm</a></p>
<p>(the bottom paragraph there, on Expressiiv&#8230;)</p>
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		<title>By: avi</title>
		<link>http://www.realityprime.com/articles/the-future-of-virtual-worlds/comment-page-1#comment-7662</link>
		<dc:creator>avi</dc:creator>
		<pubDate>Tue, 06 May 2008 20:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/the-future-of-virtual-worlds#comment-7662</guid>
		<description>3-5 years is just for the 3D rendering side. I agree behavior for &quot;NPCs&quot; (AI, etc.&gt;) is more than 5 years out. Overlays are only limited by display and sensor tech.</description>
		<content:encoded><![CDATA[<p>3-5 years is just for the 3D rendering side. I agree behavior for &#8220;NPCs&#8221; (AI, etc.>) is more than 5 years out. Overlays are only limited by display and sensor tech.</p>
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		<title>By: Niraj</title>
		<link>http://www.realityprime.com/articles/the-future-of-virtual-worlds/comment-page-1#comment-7661</link>
		<dc:creator>Niraj</dc:creator>
		<pubDate>Tue, 06 May 2008 19:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/the-future-of-virtual-worlds#comment-7661</guid>
		<description>I completely agree with what you said here, though I suspect that timeline is too aggressive...we are just getting into very rough overlays like the GPS arrow projected onto a car windshield, and I suspect it will be more than 3 years to get to real-time photorealistic overlays. I&#039;d guess 5 years to get there, and 10 years to emerge from the uncanny valley, based on the rates of improvement over the last few years.</description>
		<content:encoded><![CDATA[<p>I completely agree with what you said here, though I suspect that timeline is too aggressive&#8230;we are just getting into very rough overlays like the GPS arrow projected onto a car windshield, and I suspect it will be more than 3 years to get to real-time photorealistic overlays. I&#8217;d guess 5 years to get there, and 10 years to emerge from the uncanny valley, based on the rates of improvement over the last few years.</p>
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