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	<title>Comments on: WSJ Opinion: The 3D Internet Changes Everything</title>
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	<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything</link>
	<description>Advanced Technology Research</description>
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		<title>By: avi</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-12068</link>
		<dc:creator>avi</dc:creator>
		<pubDate>Wed, 05 Nov 2008 12:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-12068</guid>
		<description>Game developers are smart, but not even FlightSim had built an exponentially scalable mirror world in the way Keyhole had. It takes a different kind of engineering to go to web scale. Believe me, I&#039;ve done both.

And game developers are plenty smart enough to know that a game engine, optimized for its original scale (single, MP, or massively-MP) will need to get completely rewritten to move to the next set of scales. 

Wil Wright wouldn&#039;t put Spore out there as the proto 3D web, nor would Sony even claim that (they can&#039;t voluntarily shake the proprietary handcuffs anyway, so no dice there).

And the engine that ties multiple games together today already exists. It&#039;s called the Operating System. It simply lacks features to make the transition attractive. I would argue that&#039;s because the demand for moving your character from WoW to Club Penguin is actually low, unless you&#039;re talking about actually clubbing penguins.</description>
		<content:encoded><![CDATA[<p>Game developers are smart, but not even FlightSim had built an exponentially scalable mirror world in the way Keyhole had. It takes a different kind of engineering to go to web scale. Believe me, I&#8217;ve done both.</p>
<p>And game developers are plenty smart enough to know that a game engine, optimized for its original scale (single, MP, or massively-MP) will need to get completely rewritten to move to the next set of scales. </p>
<p>Wil Wright wouldn&#8217;t put Spore out there as the proto 3D web, nor would Sony even claim that (they can&#8217;t voluntarily shake the proprietary handcuffs anyway, so no dice there).</p>
<p>And the engine that ties multiple games together today already exists. It&#8217;s called the Operating System. It simply lacks features to make the transition attractive. I would argue that&#8217;s because the demand for moving your character from WoW to Club Penguin is actually low, unless you&#8217;re talking about actually clubbing penguins.</p>
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		<title>By: cyberbian</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-12067</link>
		<dc:creator>cyberbian</dc:creator>
		<pubDate>Wed, 05 Nov 2008 11:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-12067</guid>
		<description>The 3d web will most likely not come from some 3d web project, they have a sad history. 

There are several contenders now in the gaming world for a seed protocol. 

One is Spore, and the other is PS3 Home.

Once one of these extensible universes grows successfully into a mature profit center in the sanctuary of the in-house garden.  If the owners are willing and clever enough to open the franchise of the underlying architecture  to wider distribution, the 3D web will be off and running.

It will start with an engine which allows multiple games to tie their worlds together. 

No one does 3D Graphics and massive scaling like gamers. Success is not about throwing money at a concept, it is about providing value for money to an existing market and growing that market.  That is why I think that Spore has the edge, even over a giant like Sony.  Anyone trying to sell 3D web is going to be run over by a gaming engine. Get off the tracks!</description>
		<content:encoded><![CDATA[<p>The 3d web will most likely not come from some 3d web project, they have a sad history. </p>
<p>There are several contenders now in the gaming world for a seed protocol. </p>
<p>One is Spore, and the other is PS3 Home.</p>
<p>Once one of these extensible universes grows successfully into a mature profit center in the sanctuary of the in-house garden.  If the owners are willing and clever enough to open the franchise of the underlying architecture  to wider distribution, the 3D web will be off and running.</p>
<p>It will start with an engine which allows multiple games to tie their worlds together. </p>
<p>No one does 3D Graphics and massive scaling like gamers. Success is not about throwing money at a concept, it is about providing value for money to an existing market and growing that market.  That is why I think that Spore has the edge, even over a giant like Sony.  Anyone trying to sell 3D web is going to be run over by a gaming engine. Get off the tracks!</p>
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		<title>By: Joaquin Keller</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-9788</link>
		<dc:creator>Joaquin Keller</dc:creator>
		<pubDate>Thu, 14 Aug 2008 00:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-9788</guid>
		<description>The conversation is getting interesting, I cannot resist to continue.
Yes, you finally convinced me, but my feeling is that if there are spaces big enough to host an unlimited number of avatars, few -maybe only one space- will attract the vast majority of the conversations.
The reason is that there is a threshold for chat spaces. A webpage with few visitors per month is valuable, not a chat space.
So I agree with your scenario, but with a subtle difference there will one or few big spaces and a lot of small ones. With a lot more sharper distribution than web sites.
And, sure, there is no need to stitch them together in one unique space.

Question: Do you envision a solution for the transparent load balancing to form one big conversation space ?
SL does not know how to do it, if so there will be no &lt;100 avatar per island limit.
You should read this short paper: http://twinverse.com/TwinverseTechnology.pdf
Twinverse is virtual world that is browser-based -as defined in one of your posts. So for now it&#039;s 2D only. A limitation of actual browsers.
And it can handle an unlimited number of avatars using this kind of load balancing you suggest.

It is a very huge space indeed, it&#039;s build on top of google maps and avatars can move around the whole planet.

I am happy to find someone to discuss seriously about virtual worlds without having the mind obscured by the second life kool-aid
Thanks Avi.</description>
		<content:encoded><![CDATA[<p>The conversation is getting interesting, I cannot resist to continue.<br />
Yes, you finally convinced me, but my feeling is that if there are spaces big enough to host an unlimited number of avatars, few -maybe only one space- will attract the vast majority of the conversations.<br />
The reason is that there is a threshold for chat spaces. A webpage with few visitors per month is valuable, not a chat space.<br />
So I agree with your scenario, but with a subtle difference there will one or few big spaces and a lot of small ones. With a lot more sharper distribution than web sites.<br />
And, sure, there is no need to stitch them together in one unique space.</p>
<p>Question: Do you envision a solution for the transparent load balancing to form one big conversation space ?<br />
SL does not know how to do it, if so there will be no &lt;100 avatar per island limit.<br />
You should read this short paper: <a href="http://twinverse.com/TwinverseTechnology.pdf" rel="nofollow">http://twinverse.com/TwinverseTechnology.pdf</a><br />
Twinverse is virtual world that is browser-based -as defined in one of your posts. So for now it&#8217;s 2D only. A limitation of actual browsers.<br />
And it can handle an unlimited number of avatars using this kind of load balancing you suggest.</p>
<p>It is a very huge space indeed, it&#8217;s build on top of google maps and avatars can move around the whole planet.</p>
<p>I am happy to find someone to discuss seriously about virtual worlds without having the mind obscured by the second life kool-aid<br />
Thanks Avi.</p>
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		<title>By: avi</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-9786</link>
		<dc:creator>avi</dc:creator>
		<pubDate>Wed, 13 Aug 2008 19:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-9786</guid>
		<description>Joaquin, I don&#039;t intend to advocate just a series of small rooms, as with Lively.  I think the spaces can and should be bigger (esp. in capacity) when they&#039;re intended as social areas. 

I&#039;m making two points: first, is that load balancing using multiple servers to foirn the appearance of &quot;one big space&quot; should be handled much like load balancing of websites -- opaque to the world, not part of the web standards themselves, and not promoted as the way everyone should do it. 

Second point: portals are fine, and there is no need to turn a series of spaces which might be run by different individuals or companies into one big cartesian (and gridded) space just to let them connect up. Ad-hoc connections are fine, as are doorways to other realms. If not for this quality and topology, the first point would be moot.

I don&#039;t think these two points result in lots of living room-sized spaces, but rather spaces that are appropriately sized to fit the number of people intended, from one to a million or more, depending on what kinds of servers are put to the task.

I hope that clarieifs my position a bit.</description>
		<content:encoded><![CDATA[<p>Joaquin, I don&#8217;t intend to advocate just a series of small rooms, as with Lively.  I think the spaces can and should be bigger (esp. in capacity) when they&#8217;re intended as social areas. </p>
<p>I&#8217;m making two points: first, is that load balancing using multiple servers to foirn the appearance of &#8220;one big space&#8221; should be handled much like load balancing of websites &#8212; opaque to the world, not part of the web standards themselves, and not promoted as the way everyone should do it. </p>
<p>Second point: portals are fine, and there is no need to turn a series of spaces which might be run by different individuals or companies into one big cartesian (and gridded) space just to let them connect up. Ad-hoc connections are fine, as are doorways to other realms. If not for this quality and topology, the first point would be moot.</p>
<p>I don&#8217;t think these two points result in lots of living room-sized spaces, but rather spaces that are appropriately sized to fit the number of people intended, from one to a million or more, depending on what kinds of servers are put to the task.</p>
<p>I hope that clarieifs my position a bit.</p>
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		<title>By: Joaquin Keller</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-9785</link>
		<dc:creator>Joaquin Keller</dc:creator>
		<pubDate>Wed, 13 Aug 2008 18:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-9785</guid>
		<description>I agree with the skepticism about 3D being the future of the web. VWs are a way to socialize and communicate while the web is for accessing trillions of pages. But a virtual world divided in many disjoints rooms or 3D spaces will surely fail since most will be empty and hence useless for communication. 
See my post about that:

http://joaquinkeller.blogspot.com/2008/07/why-we-are-alone-in-internet-and.html</description>
		<content:encoded><![CDATA[<p>I agree with the skepticism about 3D being the future of the web. VWs are a way to socialize and communicate while the web is for accessing trillions of pages. But a virtual world divided in many disjoints rooms or 3D spaces will surely fail since most will be empty and hence useless for communication.<br />
See my post about that:</p>
<p><a href="http://joaquinkeller.blogspot.com/2008/07/why-we-are-alone-in-internet-and.html" rel="nofollow">http://joaquinkeller.blogspot.com/2008/07/why-we-are-alone-in-internet-and.html</a></p>
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		<title>By: Virtual Paris 2007 &#187; Mes liens du 24 juillet 2008 au 27 juillet 2008</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-9310</link>
		<dc:creator>Virtual Paris 2007 &#187; Mes liens du 24 juillet 2008 au 27 juillet 2008</dc:creator>
		<pubDate>Sun, 27 Jul 2008 20:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-9310</guid>
		<description>[...] RealityPrime &#187; WSJ Opinion: The 3D Internet Changes Everything - [...]</description>
		<content:encoded><![CDATA[<p>[...] RealityPrime &raquo; WSJ Opinion: The 3D Internet Changes Everything &#8211; [...]</p>
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		<title>By: Yohan</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-9259</link>
		<dc:creator>Yohan</dc:creator>
		<pubDate>Sat, 26 Jul 2008 13:53:59 +0000</pubDate>
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		<description>Hi,

This post was really interesting and very close to what I have been preaching for years at my company - see my papers section : http://www.conceptsl.com/papers about 2D,3D, Text, ... subtle mix and tell me what you think.

- Yohan</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>This post was really interesting and very close to what I have been preaching for years at my company &#8211; see my papers section : <a href="http://www.conceptsl.com/papers" rel="nofollow">http://www.conceptsl.com/papers</a> about 2D,3D, Text, &#8230; subtle mix and tell me what you think.</p>
<p>- Yohan</p>
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		<title>By: Pages tagged "mozilla"</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-8908</link>
		<dc:creator>Pages tagged "mozilla"</dc:creator>
		<pubDate>Thu, 17 Jul 2008 21:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-8908</guid>
		<description>[...] bookmarks tagged mozilla WSJ Opinion: The 3D Internet Changes Everything&#160;saved by 3 others  &#160;&#160;&#160;&#160;LadySubaru59007 bookmarked on 07/17/08 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] bookmarks tagged mozilla WSJ Opinion: The 3D Internet Changes Everything&nbsp;saved by 3 others  &nbsp;&nbsp;&nbsp;&nbsp;LadySubaru59007 bookmarked on 07/17/08 | [...]</p>
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		<title>By: James</title>
		<link>http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything/comment-page-1#comment-8904</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 17 Jul 2008 19:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/articles/wsj-opinion-the-3d-internet-changes-everything#comment-8904</guid>
		<description>I have nothing deep to say, simply &#039;your blog rocks&#039;.</description>
		<content:encoded><![CDATA[<p>I have nothing deep to say, simply &#8216;your blog rocks&#8217;.</p>
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