The Big Move


Well, those of you who keep checking back for this have been very patient indeed. The delay in making the announcement was that I was waiting for the official company press release so as not to jump the gun. But that won’t come for a few months, and so I got the green light to disclose this now.

The company is called Big Stage, or sometimes Big Stage Entertainment. Never mind those acronyms. My colleagues have developed some of the best 3D facial reconstruction and animation I’ve ever seen. They recently demonstrated it at CES during Intel’s keynote, and more public demonstrations are on the way. It tends to blow people away. And the first application is way more fun than most uses of 3D on the web that I’ve seen.

My new title is "Principal Architect, User Created Content," which I’ll leave to your imaginations. As part of the deal, I sold IP from my R&D company to Big Stage in an all-stock deal. I could therefore say that I’ve successfully sold my first company (on my own anyway — I was long gone from Keyhole by the time it was sold to Google). But I don’t want to overstate things — my decision was less about the potential profit and more about whether to join this company or several other interesting options to occupy my time and bring my grander ideas to market better than I could do alone. And note, it will absolutely take additional time and resources* before you get to see those ideas come to life. For now, I’m spending a big chunk of my time helping the company launch the first product, while building a team* to take it to the next level, so to speak.

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(*) if you’re a top-notch coder and into the kinds of things I like to discuss on this blog, drop me a line. I do have a budget, and I will be holding interviews for a handful of key positions at GDC.

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