It has to be a joke, right? Nancy Smith, if anyone, should be familiar with the now-euthanized EA-Land, nee The Sims Online, which was, in fact, a MMO experience based on The Sims.
But I’m thinking maybe the reporter missed the story here. I’m thinking that the point is not to turn the Sims 2 or 3 into another MMO, but to take a page from Facebook and Spore and make the Sims more of a massively single player experience, but with extensive social elements.
In other words, the doll houses are not all in the same shared town — you might visit a friend’s house, but don’t expect shared public spaces, since that’s most likely where TSO went wrong. The point is to put our creations in a shared, explorable experience (not necessarily one big space), but leave the personal drama to someone else.
Which only goes to bolster my "anti–social" theory of on-line fun. Yes, some people want to discover strangers randomly. But given how badly strangers can and do act in on-line spaces, ranging from usenet to Second Life, I think my theory works pretty well for the other 90% of us who prefer to meet new friends more through mutual interests, activities, and introductions, than via common coordinates and/or curious costumes.
Pingback: sims 2 houses
Pingback: Bookmarks about Usenet