This could be catastrophic to companies like Unity3D, who solve cross-platform 3D by making you work in their time-tested little sandbox, except for the poor level of support WebGL has on mobile. That’s the last remaining bottleneck to real Web 3D.
Apple only officially supports WebGL inside iAds, proving it’s not a technical problem at least. Android support is variable, but within reach. These conditions are mostly IMO functions of the current lucrative business model for apps, not any lingering hardware or security limits. Consider: if mobile browsers improve, then cool 3D apps are once again free, unchained by “app” and “play” stores and their up to 30% markups.
On the other hand, the web is what built the digital economy that’s fueled mobile growth. Mobile phones have gone back to the pre-browser era to make some money, but it’s inevitable that we’ll all return to a more open ecosystem, esp. on Android. Closed ecosystems like AOL only lasted until people found the door.
Nicely done, Vlad, Tony, Ken, and more.