VR Hackathon 2014

I had a lot of fun helping to judge several dozen lively entries in the SF VR Hackathon this Sunday. I guess I’m at a point in my career where I’m qualified to judge but don’t have enough time to actually create fun projects (outside of work).

For “only” three days of work, there were some amazing entries. A number of them won prizes. I wish we’d had more categories and prizes to give out to some of the other notable efforts, like a mind-bending recursive/immersive zombie game from one of the sponsor teams and a really interesting virtual world built entirely in a pixel shader.

The grand prize went to a ghostbusters riff that did an amazing job solving (for narrow use cases) user input in VR, which I think is still one of the biggest unsolved challenges. Here’s some video of their experience. The controller had great haptic feedback, and the weak cardboard backbone connecting the two pieces actually added more value than it took away.

via Who You Gonna Call – VR Hackathon 2014 – YouTube.

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