Entries Tagged as 'Featured'

Second Life and the Post Scarcity World

‘Second Life’ faces threat to its virtual economy | CNET News.com

The SL blog is down, but I’ll include a link to Cory’s post about CopyBot when I can. This is interesting.

There’s some open source software called LibSL that can effectively act like the Second Life PC client, but which also allows subtle changes to the data it handles, like removing the bits that say "you can’t copy this."

The result is that a LibSL client can effectively stream objects back into the shared virtual world that are perfect copies of anything, albeit without the original copy protection.

Why does this matter? It’s a microcosm of the coming post-scarcity world.

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How to Reform the Patent System in 3 Easy Steps

With all of the changes Congress has pushed and all of the rhetoric flying around, one could be forgiven for thinking the problem with patents is that they’re either too hard to get or too costly to defend. I have a slightly different analysis, which is based more on what patents are supposed to accomplish, and how they are currently failing us as a society.

The original purpose of patents was to grant an inventor a limited monopoly on some useful invention for some period of time, to prevent someone else from coming in and simply copying a novel technology. In exchange for this protection (and this is critical), the inventor would serve the public good by disclosing the invention in sufficient detail that a third party could legally license the invention to make their own product, thus benefiting the inventor, the competitor, and society, serving both creativity and commerce. It was a powerful idea then, and it can be once again.

What happens today is that patents are granted for abstract ideas, inventions that have no working prototypes, or inventions that are kept secret in their details, more as a way to stifle competition by throwing up roadblocks than as a reward to the original inventors. This serves neither commerce nor creativity. Lone inventors can’t risk being sued for any of a million vague patents lurking out there. And a company wishing to research a new product may be told by their lawyers to actually ignore the vast patent database due to fears of triple damages for willful infringement. Their approach is to just deal with any "submarine" patents that later emerge as a risk of doing business.

If those patents do emerge (and they increasingly do), the threat of expensive litigation often forces some outcome other than justice, because it comes down to who has more money to fight. And with the changes Congress favors, it also comes down to who patents something first, not who actually invents. That last item is most troubling to me, because rushed patents can’t possibly be complete enough to serve as anything more than a placeholder, stifling competition in favor of the company with the best lawyers, not the best inventors. And again, society is ill served.

So what do we do about it, other than throwing out the whole system? Here are three easy steps.

Step one requires that all new patents must meet three basic tests, derived from the original purpose of patents:

  1. Is the patent novel and non-obvious to a skilled person in the trade? In other words, is it really new? Just as scientific papers are peer reviewed before publication, require peer review under NDA. The goal is to prevent any company from patenting something that is already common knowledge to people in the domain.
  2. Does the patented invention actually exist? Is there a working prototype that solves the problems claimed? The goal here is to prevent overly broad patents or patents that are still highly speculative. [such as the Sony patent on mind-control using sound waves or a few others I could mention.]
  3. Does the application include all of the information that a licensee would need to recreate the invention? This question presumes the purpose of patenting is to actually license technology, which should always be the case. So the licensor must, at some point, fully disclose the invention and give detailed guidelines for recreating it. This test, then, simply requires that this work is made public as the final monopoly is granted. It does not compel licensing. Those terms are subject to market forces.

Step two retroactively applies these rules to existing patents, starting with the most recent patents first. Companies should be given at least a year’s notice to begin revising their original patent application to conform to the new rules and another year to finish. If they don’t complete this task, they would lose patent protection after two years. Patents that are set to expire within two years of such notice would be exempt. If a patent exists and has been licensed, then meeting all of these tests should be relatively easy. Detailed licensee instructions should already be available. For patents that haven’t ever been licensed or which have been sold to IP holding companies, there may be some added work, but it is for the public good. And any company that feels disclosing the full IP would damage them could withdraw the patent at any point.

Step three, coincident with step two, publishes clear guidelines for new inventors as to what has been patented already and what technology is available for license. A simple keyword search is not sufficient. It really needs to be a database of ideas, techniques, and problem domains. The goal would be something that doesn’t just tell an inventor what not to re-invent, but also how to obtain those existing pieces and at what price. Inventors and business people can then sit down and judge how to best approach the introduction of a new product or service using both novel and licensed technology as appropriate. This database should also include systems for peer review of existing patents, such that concerns can be publicly logged (especially concerns that a disclosed patent doesn’t meet its claims) and the status of any legal actions regarding individual patents can be seen by all.

These are the steps to a sane patent system, one that helps inventors, protects investments in R&D, and advances the public good by fostering creativity and a more level playing field for inventors and innovative companies.

Web 3D, Part 1: Introduction

This series of articles was inspired by my quest to find a functional "Web 3D" solution for several startup ideas I have in development (no details now, other that they could really use "Web 3D"). The need actually goes back to the 1990s, for me personally, when I was involved with several other heavily Networked 3D startups, the most successful of which decided to roll their own custom solutions and make them work.

I’ll describe those in more detail in a minute. But for readers of little patience, the one-sentence summary of this sprawling multi-part article is to ask the question "Where is Web 3D?" and then try to answer it, both in terms of history, the present, and the future we can hopefully look forward to. In the process, I’ve assembled interviews with a number of people working in the field and interspersed the narrative with my own somewhat skeptical real-life experience, having been at this VR thing for close to 15 years now.

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Notes on the origin of Google Earth

Geography 2.0: Virtual Globes: Notes on the origin of Google Earth and Ogle Earth : Google Earth Origin Myths

So we seem to have a few diverging memories on the origin and motivation behind Google Earth. One co-founder says it was Neal Stephenson’s Snow Crash. One co-founder says it was the famous Powers of Ten flip-book and movie. One of the prime forces behind Google Earth even claims it was the Star Trek tricorder.
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The Augmented World

vidos2.gifSome people have asked for some more elaboration on where, in my view, the fields of 3D worlds, Virtual Globes, and Social Networking are heading. I’ll share a few off the cuff thoughts. It’s not like I’ve ever thought about this much.
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Solving Identity Theft

Consumers Warned About New Form Of Identity Theft (Yahoo! News)

I’ve known about identity theft for years, ever since my student ID was stolen in college. I found out it because a credit card company called me up to ask for my date of birth. I asked why, and found out that someone had applied for a card in my name but with their address (not sure if they used my actual phone #, but it was on the same campus). It screwed me up for a good ten years.

My wife also had something like that happen recently. Apparently, it’s common for thieves to just make up a credit card number at random and bill for things like new phones. The phone companies don’t care that the names and addresses don’t match and try to bill the real person unless you fight them. It took her four months to clear that up and the thieves didn’t even have her correct SSN or name.

Now there this news story (above) about people getting medical treatment using your SSN, meaning you now have to fight to clear the bill and medical records of any incorrect information. Let’s ignore the fact that it wouldn’t be a problem if we had universal health care and focus in on the identity issue. What can we do?
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Metaverse 2.0 — Topology and Trust

Here’s a bit of synthesis and opinion following several recent blog posts on the subject of Metaverse 2.0 (thanks, Stefan). Start off with these three (Raph’s Koster & 3pointD & OgleEarth).
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Google’s Virtual World

Google recently bought the company that made SketchUp, an easy to use 3D modeling program, and has made it available free of charge. What’s good about this program is that it allows fairly swift realization of simple design ideas. That’s also its main limitation. And while I think it’s important to have free 3D modeling tools to foster a marketplace of 3D models, we should remember that this isn’t the first free (as in speech, or beer) 3D modeler on the scene, and that marketplace has existed for years. Can Google’s blessing change the face of 3D and virtual worlds?
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Display Technology

I got my professional start working in Virtual Reality in 1992 for a small start-up in Seattle, where we built big immersive displays from wood and plastic. Later, at Disney, I got to work with both custom head-mounted-displays and wall-sized projection displays (we built the world’s first hexagonal CAVE, a good 5000 pixels across). I’ve researched and endlessly pondered the issue of where display technology is heading. Let’s see if my answers are in line with yours.
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