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	<title>Comments for RealityPrime &#124; RealityPrime</title>
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	<link>http://www.realityprime.com</link>
	<description>Advanced Technology Design</description>
	<lastBuildDate>Sun, 05 May 2013 18:31:17 +0000</lastBuildDate>
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		<title>Comment on Jobs by Marcelo Oliveira</title>
		<link>http://www.realityprime.com/blog/2013/05/jobs/#comment-1992</link>
		<dc:creator>Marcelo Oliveira</dc:creator>
		<pubDate>Sun, 05 May 2013 18:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=1307#comment-1992</guid>
		<description><![CDATA[With that team I expect nothing but awesomeness, good luck on this great new thing.


PS: Sim World? :)]]></description>
		<content:encoded><![CDATA[<p>With that team I expect nothing but awesomeness, good luck on this great new thing.</p>
<p>PS: Sim World? <img src='http://www.realityprime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Gone to Plaid by Blair</title>
		<link>http://www.realityprime.com/blog/2013/04/gone-to-plaid/#comment-1991</link>
		<dc:creator>Blair</dc:creator>
		<pubDate>Fri, 19 Apr 2013 18:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=1300#comment-1991</guid>
		<description><![CDATA[Congrats on the jump!  Will look forward to hearing more about what you&#039;re working on!]]></description>
		<content:encoded><![CDATA[<p>Congrats on the jump!  Will look forward to hearing more about what you&#8217;re working on!</p>
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	<item>
		<title>Comment on How SL Primitives [Really] Work by Materials Coming Soon - Page 11 - SLUniverse Forums</title>
		<link>http://www.realityprime.com/blog/2008/08/how-sl-primitives-really-work/#comment-1977</link>
		<dc:creator>Materials Coming Soon - Page 11 - SLUniverse Forums</dc:creator>
		<pubDate>Tue, 29 Jan 2013 19:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=264#comment-1977</guid>
		<description><![CDATA[[...] This page has some techy stuff from the guy who wrote the original prim system. The 2D extrusion approach really isn&#039;t kind to the idea of hollows on different axes, or lots of other contortions that a real wireframe editor can handle better. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This page has some techy stuff from the guy who wrote the original prim system. The 2D extrusion approach really isn&#039;t kind to the idea of hollows on different axes, or lots of other contortions that a real wireframe editor can handle better. [...]</p>
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	</item>
	<item>
		<title>Comment on Startup Funds People Rather Than Businesses by bam</title>
		<link>http://www.realityprime.com/blog/2012/12/startup-funds-people-rather-than-businesses/#comment-1970</link>
		<dc:creator>bam</dc:creator>
		<pubDate>Tue, 18 Dec 2012 13:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=1225#comment-1970</guid>
		<description><![CDATA[Avi, check out The Unincorporated Man by Kolin, 2009.]]></description>
		<content:encoded><![CDATA[<p>Avi, check out The Unincorporated Man by Kolin, 2009.</p>
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	<item>
		<title>Comment on Why Microsoft and Internet Explorer need WebGL (and vice-versa) by What&#8217;s Missing in Internet Explorer 10 &#124; Chris Bateman</title>
		<link>http://www.realityprime.com/blog/2011/06/why-microsoft-and-internet-explorer-need-webgl/#comment-1969</link>
		<dc:creator>What&#8217;s Missing in Internet Explorer 10 &#124; Chris Bateman</dc:creator>
		<pubDate>Thu, 29 Nov 2012 14:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=654#comment-1969</guid>
		<description><![CDATA[[...] is awesome, it&#8217;s happening, and IE needs to get on with it. Even Blackberry 10 is going to support it! Microsoft says it&#8217;s too dangerous, but as Mike [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is awesome, it&#8217;s happening, and IE needs to get on with it. Even Blackberry 10 is going to support it! Microsoft says it&#8217;s too dangerous, but as Mike [...]</p>
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	<item>
		<title>Comment on Death to Poly by Rita Turkowski</title>
		<link>http://www.realityprime.com/blog/2012/11/death-to-poly/#comment-1968</link>
		<dc:creator>Rita Turkowski</dc:creator>
		<pubDate>Thu, 22 Nov 2012 18:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=1131#comment-1968</guid>
		<description><![CDATA[Interesting post Avi, I hope you are right and Uformia gets their user experience right. Perhaps 3D printing is the best customer a Uformia like solution has been looking for. Being on Kickstarter is a good move also IMHO.]]></description>
		<content:encoded><![CDATA[<p>Interesting post Avi, I hope you are right and Uformia gets their user experience right. Perhaps 3D printing is the best customer a Uformia like solution has been looking for. Being on Kickstarter is a good move also IMHO.</p>
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		<title>Comment on Meta Blog by df</title>
		<link>http://www.realityprime.com/blog/2012/11/meta-blog/#comment-1535</link>
		<dc:creator>df</dc:creator>
		<pubDate>Fri, 02 Nov 2012 18:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=983#comment-1535</guid>
		<description><![CDATA[Excellent. Good luck with your new gig!]]></description>
		<content:encoded><![CDATA[<p>Excellent. Good luck with your new gig!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AR is Dead by Niraj</title>
		<link>http://www.realityprime.com/blog/2012/10/ar-is-dead/#comment-1401</link>
		<dc:creator>Niraj</dc:creator>
		<pubDate>Thu, 01 Nov 2012 05:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=953#comment-1401</guid>
		<description><![CDATA[Maybe Enhanced Perception and Interaction (EPI)? :)

Either way, thanks for sharing this, it really is an exciting time as some of these ideas finally reach fruition and manifest themselves in ways that may have been unimaginable just a few years ago!]]></description>
		<content:encoded><![CDATA[<p>Maybe Enhanced Perception and Interaction (EPI)? <img src='http://www.realityprime.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Either way, thanks for sharing this, it really is an exciting time as some of these ideas finally reach fruition and manifest themselves in ways that may have been unimaginable just a few years ago!</p>
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		<title>Comment on Disney VR by Avi</title>
		<link>http://www.realityprime.com/blog/2012/10/disney-vr/#comment-767</link>
		<dc:creator>Avi</dc:creator>
		<pubDate>Thu, 18 Oct 2012 16:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=879#comment-767</guid>
		<description><![CDATA[Hi Nir,

Thanks for your comments! I don&#039;t think anyone was ever delusional, although I have a funny memory of getting the (then) US Senate Majority Leader extremely nauseated. This was back in our labs in Glendale, before we deployed anything, on a day when the controls weren&#039;t working. Short-notice demo -- you should always have a backup plan, which we didn&#039;t. So I had to improvise and use a mouse to copy what he was trying to do with the handlebars as quickly and accurately as I could. I don&#039;t think he knew, but it was very laggy, and so he turned green. A few people did get sick on the actual ride, but not more than for a good rollercoaster, afaik. Some people get sick on park benches.

More people had to deal with the cognitive overloading in the world and just had a hard time adapting.

Anyway, the main reason it wasn&#039;t commercialized was the cost and logistics. As far as Disney rides go, they tend to be very expensive. But you have to look at the throughput to make it up. For VR, it took 5 minutes to on-board each guest plus a 5 minute ride @ 500k/seat (not including the HMD and motion base, which we left off). That&#039;s less than a hundred people a day per seat, vs. many thousands for a rollercoaster. DisneyQuest tried it on a cheaper and smaller basis, with smaller PCs, etc.. but they had some issues to contend with.

Also, keep in mind, while the HMD worked great, it was so heavy it required weight relief cables from the ceiling, which makes it not good for use in your home, for example. And the weight still added a lot of inertia to head motions, even under full relief. The Disney*Vision HMD also had very low effective latency, since it used CRTs and wired sensors and SGI added some custom extensions to fix latency in their pipeline.

I&#039;m definitely looking forward to the Oculus Rift to see something cheap, light, bright, and wide FOV finally. 

Avi]]></description>
		<content:encoded><![CDATA[<p>Hi Nir,</p>
<p>Thanks for your comments! I don&#8217;t think anyone was ever delusional, although I have a funny memory of getting the (then) US Senate Majority Leader extremely nauseated. This was back in our labs in Glendale, before we deployed anything, on a day when the controls weren&#8217;t working. Short-notice demo &#8212; you should always have a backup plan, which we didn&#8217;t. So I had to improvise and use a mouse to copy what he was trying to do with the handlebars as quickly and accurately as I could. I don&#8217;t think he knew, but it was very laggy, and so he turned green. A few people did get sick on the actual ride, but not more than for a good rollercoaster, afaik. Some people get sick on park benches.</p>
<p>More people had to deal with the cognitive overloading in the world and just had a hard time adapting.</p>
<p>Anyway, the main reason it wasn&#8217;t commercialized was the cost and logistics. As far as Disney rides go, they tend to be very expensive. But you have to look at the throughput to make it up. For VR, it took 5 minutes to on-board each guest plus a 5 minute ride @ 500k/seat (not including the HMD and motion base, which we left off). That&#8217;s less than a hundred people a day per seat, vs. many thousands for a rollercoaster. DisneyQuest tried it on a cheaper and smaller basis, with smaller PCs, etc.. but they had some issues to contend with.</p>
<p>Also, keep in mind, while the HMD worked great, it was so heavy it required weight relief cables from the ceiling, which makes it not good for use in your home, for example. And the weight still added a lot of inertia to head motions, even under full relief. The Disney*Vision HMD also had very low effective latency, since it used CRTs and wired sensors and SGI added some custom extensions to fix latency in their pipeline.</p>
<p>I&#8217;m definitely looking forward to the Oculus Rift to see something cheap, light, bright, and wide FOV finally. </p>
<p>Avi</p>
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	<item>
		<title>Comment on Disney VR by Nir B.D.</title>
		<link>http://www.realityprime.com/blog/2012/10/disney-vr/#comment-756</link>
		<dc:creator>Nir B.D.</dc:creator>
		<pubDate>Thu, 18 Oct 2012 11:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.realityprime.com/?p=879#comment-756</guid>
		<description><![CDATA[Hi,

As I was 12 years old, I was one of the kids who had experienced the Aladdin VR. I was picked from the &quot;Aladdin VR Tour&quot; line and it was one of the most incredible experiences I have ever had.
From a young age I was a fond of 3D graphics and it enchanted me. I even remember the  “programmer in his natural environment” and believe it or not, I even knew, being 12 years old, what Silicon Graphics was.
After a decade later, I went again to Epcot, and couldn&#039;t find any VR of any kind there. That was really disappointing.
Now I am an engineer and Co-Founder of an AR company, specializing in 3D graphics.
I was wondering why this project was stopped and why VR had not yet made it to the mainstream? In addition, if you had such good HMD two decades ago, why this hadn&#039;t gone to mass market yet?
I heard some answers to that are that people starting being delusional after being immersed in VR, have you experienced any of these back then?

Would appreciate your reply,

Thank you,
Nir]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>As I was 12 years old, I was one of the kids who had experienced the Aladdin VR. I was picked from the &#8220;Aladdin VR Tour&#8221; line and it was one of the most incredible experiences I have ever had.<br />
From a young age I was a fond of 3D graphics and it enchanted me. I even remember the  “programmer in his natural environment” and believe it or not, I even knew, being 12 years old, what Silicon Graphics was.<br />
After a decade later, I went again to Epcot, and couldn&#8217;t find any VR of any kind there. That was really disappointing.<br />
Now I am an engineer and Co-Founder of an AR company, specializing in 3D graphics.<br />
I was wondering why this project was stopped and why VR had not yet made it to the mainstream? In addition, if you had such good HMD two decades ago, why this hadn&#8217;t gone to mass market yet?<br />
I heard some answers to that are that people starting being delusional after being immersed in VR, have you experienced any of these back then?</p>
<p>Would appreciate your reply,</p>
<p>Thank you,<br />
Nir</p>
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